anisotropic filtiring ?
July 26th, 2016
It reduces the “jaggies” around all the details of the game, the higher its set the “smoother” the edges should look, but this comes at the cost of performance.
edit 1… eg.
, that’s anti-aliasing not anisotropic filtering
AF is basically picture quality over distance. Game engines will focus out textures at long range and also make them a lot less detailed than the ones closer to you
Higher AF just changes that threshold
u meen if i will put the highest AF then i can see high details structures even if they are far ?
Yes
The higher the better the image quality, but sacrificing performance.
http://common.ziffdavisinternet.com/util_get_image/16/0,1425,sz=1&i=161084,00.jpg
, that’s anti-aliasing not anisotropic filtering
AF is basically picture quality over distance. Game engines will focus out textures at long range and also make them a lot less detailed than the ones closer to you
Higher AF just changes that threshold
Cheers ^|^ I should try reading better lol
I change my previous statement agree with whats been said.
oh thx alot