Gaming, 3D graphics, hardware or software?
July 31st, 2013
I usually just stick with the default options, but today I decided I wanted to find out what the difference is between hardware and software.
Anyway it is because in this game I can choose to run graphics by hardware, or software, in which I can choose OpenGL and DirectX.
2 hours later, and I think I understand the difference between OpenGL and DirectX.. Basically they’re the same, except that DirectX only runs on Windows.
Still no luck finding out what the difference between hardware and software graphics is..
So I have Win 7, what should I choose when I game and what is the difference?
arkan replied: I usually just stick with the default options, but today I decided I wanted to find out what the difference is between hardware and software.
http://www.google.com/
So what do I mean by specialized? Well, your CPU is designed largely to be a jack of all trades. It can do just about anything, but the problem is that for some tasks, it's just too slow to be usable. For example, the extraordinarily complex graphic effects in modern computer games will completely gum up a CPU. Yet a GPU, designed specifically to handle these effects, can perform exponentially faster and produce a smooth, playable experience depending on the game's settings and just how powerful the GPU itself is. Likewise, decoding high definition video is an extraordinarily hardware-intensive task that gums up all but the most powerful of modern CPUs. A GPU with proper high definition support built into it, however, can radically reduce the amount of CPU power required to play back that video.
http://www.notebookreview.com/default.asp?newsID=4563
So basically speaking, if your video card is half decent, you use it as much as possible..(Hardware acceleration)
Apart from games, it is good to use it for HD movies. (CUDA and DXVA)
I have ATi card..
So for batman i have to use software for physics…thing is it does not work. Its turned on but still no flying papers and stuff. Whats the deal?
Because they can’t calculate as much when you run the physics stuff entirely on the CPU, that’s why you get no flying papers.